// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//MOD MADE BY JHGR16 BEATCHES
// WWW.YOUTUBE.COM/JHGR16

//-------------MAIN---------------
thread 'MerryAtack' 

:MERRYAT
0001: wait 0 ms 
00D6: if                                                                               
0256:   player $PLAYER_CHAR defined                                                
004D: jump_if_false @MERRYAT                                                         
00D6: if 
0038:   $ONMISSION == 0                                                              
004D: jump_if_false @MERRYAT                                                        
wait 0 
0ADC:   test_cheat "MERRYAT" 
jf @MERRYAT
0ACA: show_text_box "Made by ~r~JHGR16~r~"
04ED: load_animation "Bomber" 
Model.Load(#HYDRA)
Model.Load(#CELLPHONE)
20@ = Audiostream.Load("CLEO\SOUND\S1MA.MP3")
21@ = Audiostream.Load("CLEO\SOUND\S2MA.MP3")

:MERRYATA 
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 10.0 0.0 
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 15.0 0.0 0.0 
04C4: store_coords_to 6@ 7@ 8@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -4.0 
04C4: store_coords_to 10@ 11@ 12@ from_actor $PLAYER_ACTOR with_offset 0.0 180.0 60.0 
14@ = Actor.Angle($PLAYER_ACTOR)
14@ += 180.0 
04ED: load_animation "Bomber" 
04EE:   animation "Bomber" loaded 
    Model.Available(#HYDRA)
    Model.Available(#CELLPHONE)

0729: AS_actor $PLAYER_ACTOR hold_cellphone 1 
wait 500
Audiostream.PerformAction(20@, PLAY)
0ACD: show_text_highpriority "Merryeather, porque la seguridad es un asunto privado. Como puedo ayudarte?" time 3500
wait 3500
Audiostream.PerformAction(21@, PLAY)
0ACD: show_text_highpriority "Ataque aereo confirmado. Pon la bengala en el lugar del blanco" time 4700
wait 4700
Player.CanMove($PLAYER_CHAR) = False 
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 10.0 0.0 
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 15.0 0.0 0.0 
04C4: store_coords_to 6@ 7@ 8@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -4.0 
04C4: store_coords_to 10@ 11@ 12@ from_actor $PLAYER_ACTOR with_offset 0.0 180.0 60.0 
14@ = Actor.Angle($PLAYER_ACTOR)
14@ += 180.0 
wait 100
0605: actor $PLAYER_ACTOR perform_animation_sequence "bom_plant" IFP_file "Bomber" 4.0 loop 0 0 0 0 time -1
wait 100
0605: actor $PLAYER_ACTOR perform_animation_sequence "bom_plant" IFP_file "Bomber" 4.0 loop 0 0 0 0 time -1
wait 100
0605: actor $PLAYER_ACTOR perform_animation_sequence "bom_plant" IFP_file "Bomber" 4.0 loop 0 0 0 0 time -1
wait 100
Player.CanMove($PLAYER_CHAR) = True
wait 10
064B: 9@ = create_particle "SMOKE_FLARE" at 6@ 7@ 8@ type 1 
064C: make_particle 9@ visible 
wait 100
$TIEMPO = 7000 
014E: start_timer_at $TIEMPO count_in_direction 1
wait 7100
0729: AS_actor $PLAYER_ACTOR hold_cellphone 0
Model.Destroy(#CELLPHONE)
15@ = Car.Create(#HYDRA, 10@, 11@, 12@)
16@ = Marker.CreateAboveCar(15@)
17@ = Actor.CreateAsDriver(Mission1, #MALE01, 15@)
Car.Angle(15@) = 14@
Car.SetSpeedInstantly(15@, 80.0)
070F: plane 15@ fly_direction 14@ altitude_between 60.0 and 60.0
wait 1500
0ACA: show_text_box "Made by ~r~JHGR16~r~"
wait 10
if
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 6@ 7@ 8@ radius 7 7 7
jf @EXPLODEAT
Actor.Health($PLAYER_ACTOR) = -150
:EXPLODEAT
0948: create_explosion_at 0@ 1@ 2@ type 11 camera_shake 5.0 
0948: create_explosion_at 3@ 4@ 5@ type 11 camera_shake 5.0 
0948: create_explosion_at 6@ 7@ 8@ type 11 camera_shake 5.0 
0948: create_explosion_at 10@ 11@ 12@ type 11 camera_shake 5.0 
0565: create_soundless_explosion_at 0@ 1@ 2@ type 2
0565: create_soundless_explosion_at 3@ 4@ 5@ type 2
0565: create_soundless_explosion_at 6@ 7@ 8@ type 2
0565: create_soundless_explosion_at 10@ 11@ 12@ type 2
0948: create_explosion_at 0@ 1@ 2@ type 11 camera_shake 5.0 
0948: create_explosion_at 3@ 4@ 5@ type 11 camera_shake 5.0 
0948: create_explosion_at 6@ 7@ 8@ type 11 camera_shake 5.0 
0948: create_explosion_at 10@ 11@ 12@ type 11 camera_shake 5.0 
0565: create_soundless_explosion_at 0@ 1@ 2@ type 2
0565: create_soundless_explosion_at 3@ 4@ 5@ type 2
0565: create_soundless_explosion_at 6@ 7@ 8@ type 2
0565: create_soundless_explosion_at 10@ 11@ 12@ type 2
0948: create_explosion_at 0@ 1@ 2@ type 11 camera_shake 5.0 
0948: create_explosion_at 3@ 4@ 5@ type 11 camera_shake 5.0 
0948: create_explosion_at 6@ 7@ 8@ type 11 camera_shake 5.0 
0948: create_explosion_at 10@ 11@ 12@ type 11 camera_shake 5.0 
0565: create_soundless_explosion_at 0@ 1@ 2@ type 2
0565: create_soundless_explosion_at 3@ 4@ 5@ type 2
0565: create_soundless_explosion_at 6@ 7@ 8@ type 2
0565: create_soundless_explosion_at 10@ 11@ 12@ type 2
0948: create_explosion_at 0@ 1@ 2@ type 11 camera_shake 5.0 
0948: create_explosion_at 3@ 4@ 5@ type 11 camera_shake 5.0 
0948: create_explosion_at 6@ 7@ 8@ type 11 camera_shake 5.0 
0948: create_explosion_at 10@ 11@ 12@ type 11 camera_shake 5.0 
0565: create_soundless_explosion_at 0@ 1@ 2@ type 2
0565: create_soundless_explosion_at 3@ 4@ 5@ type 2
0565: create_soundless_explosion_at 6@ 7@ 8@ type 2
0565: create_soundless_explosion_at 10@ 11@ 12@ type 2
0948: create_explosion_at 0@ 1@ 2@ type 11 camera_shake 5.0 
0948: create_explosion_at 3@ 4@ 5@ type 11 camera_shake 5.0 
0948: create_explosion_at 6@ 7@ 8@ type 11 camera_shake 5.0 
0948: create_explosion_at 10@ 11@ 12@ type 11 camera_shake 5.0 
0565: create_soundless_explosion_at 0@ 1@ 2@ type 2
0565: create_soundless_explosion_at 3@ 4@ 5@ type 2
0565: create_soundless_explosion_at 6@ 7@ 8@ type 2
0565: create_soundless_explosion_at 10@ 11@ 12@ type 2
wait 1000
Marker.Disable(16@)
064C: make_particle 9@ visible 0
jump @MERRYAT 